Education • software • illustration & animation

based in Montréal, Québec

John Goodman

Hi! I'm John Goodman, I'm an educator, illustrator, and software engineer. You can see some of my work here. My goals are to teach, build, and make things people can use.

About
Portrait of John Goodman

Practice

Teaching, software, and visual storytelling.

Teaching

Adult learning

Classes that make technical ideas clear and useful.

Software

Interactive work

Web apps, interfaces, and prototypes built for real use.

Art

Animation & illustration

Visual work that mixes clarity, character, and storytelling.

Casual portrait of John Goodman

About

I've worked in education, web development, learning design, and visual work for public-facing projects. My focus throughout is on communication and design.

Contact

Let’s build something useful

Illustration

Animation and visual work.

Animation

My process for my animation work combines hand-drawn frame by frame animation with digital finishing and coloring. I try to emphasize character and clear visual storytelling. This demo reel shows some of my recent work.

Some Visual Work

A small collection of notes, diagrams, and image-based work. Click any piece to open the full image in a new tab.

Selected work

Recent projects

Software Development Bootcamp

I work with Circuit Stream to teach a Software Development Bootcamp course for adult learners. I teach how to understand code, build web apps, and work through real projects with modern coding tools. Right now we're working on deploying full-stack sites with React and Node.

Logos for NodeJS, PostgreSQL and React

Sleepy Hollow Map

A map I was commissioned to make for a Halloween event at Philipsburg Manor in Sleepy Hollow, New York. Made with a combination of pen and ink and digital sketching/coloring, and designed to be printed out and displayed on-site.

Fence

A small-scale browser game I've been working on where you play as a shop owner trying to earn a profit fencing stolen goods.

Illustration Work

A mix of illustration, motion, and visual communication for public-facing work and events.

Games

Browser games, board games, and interactive experiments built around play and storytelling.